Since their launch in 2001, Papercut Ltd have gained a reputation of breaking with tradition and pushing the boundaries of tech publishing. Their highly respected books and bookazines are compiled not by a single author, but instead by a highly skilled team. Each expert member brings their focused skill set to a core area of editorial and design, meaning the reader gets the very best from each writer and ultimately the publication itself.

Our publications offer the highest quality and are fully independent, user friendly and, more importantly, have the most up-to-date content possible. That's why our customers know that they can rely on the Papercut brand to deliver market leading and fully updated publications. Safe in the knowledge that with our help they are guaranteed to gain the very best foundation to build their knowledge, confidence and understanding of their new software and hardware.

Coding and Programming for Beginners by Papercut Ltd

This guide book is the first and only choice if you are a new adopter and want to learn everything you'll need to get started with your new programming and coding software. This independent manual is crammed with helpful guides and step-by-step fully illustrated tutorials, written in plain easy to follow English. Over the pages of this new user guide you will clearly learn all you need to know about out of the box set up, getting to grips with the more advanced features and discover a huge array of amazing apps. With this unofficial instruction manual at your side no problem will be unsolvable, no question unanswered as you learn, explore and enhance your user experience.

 
 

BOOK PREVIEW

Excerpt

Being a Programmer

Programmer, developer, coder, they're all titles for the same occupation, someone who creates code. What they're creating the code for can be anything from a video game to a critical element on board the International Space Station. How do you become a programmer though?

MORE THAN CODE

For those of you old enough to remember the '80s, the golden era of home computing, the world of computing was a very different scene to how it is today. 8-bit computers that you could purchase as a whole, as opposed to being in kit form and you having to solder the parts together, were the stuff of dreams; and getting your hands on one was sheer bliss contained within a large plastic box. However, it wasn't so much the new technology that computers then offered, moreover it was the fact that for the first time ever, you could control what was being viewed on the 'television'.

Instead of simply playing one of the thousands of games available at the time, many users decided they wanted to create their own content, their own games; or simply something that could help them with their homework or home finances. The simplicity of the 8-bit home computer meant that creating something from a few lines of BASIC code was achievable and so the first generation of home-bred programmer was born.

From that point on, programming expanded exponentially. It wasn't long before the bedroom coder was a thing of the past and huge teams of designers, coders, artists and musicians were involved in making a single game. This of course led to the programmer becoming more than simply someone who could fashion a sprite on the screen and make it move at the press of a key.

Naturally, time has moved on and with it the technology that we use. However, the fundamentals of programming remain the same; but what exactly does it take to be a programmer?

The single most common trait of any programmer, regardless of what they're doing, is the ability to see a logical pattern. By this we mean someone who can logically follow something from start to finish and envisage the intended outcome. While you may not feel you're such a person, it is possible to train your brain into this way of thinking. Yes, it takes time but once you start to think in this particular way you will be able to construct and follow code.

Second to logic is an understanding of mathematics. You don't have to be at a genius level but you do need to understand the rudiments of maths. Maths is all about being able to solve a problem and code mostly falls under the umbrella of mathematics.

Being able to see the big picture is certainly beneficial for the modern programmer. Undoubtedly, as a programmer, you will be part of a team of other programmers, and more than likely part of an even bigger team of designers, all of whom are creating a final product. While you may only be expected to create a small element of that final product, being able to understand what everyone else is doing will help you create something that's ultimately better than simply being locked in your own coding cubicle.

Finally, there's also a level of creativity needed to be a good programmer. Again though, you don't need to be a creative genius, just have the imagination to be able to see the end product and how the user will interact with it.

There is of course a lot more involved in being a programmer, including learning the actual code itself. However, with time, patience and the determination to learn, anyone can become a programmer. Whether you want to be part of a triple-A video game team or simply create an automated routine to make your computing life easier, it's up to you how far to take your coding adventure!